Now, every two weeks, a digital randomizer spins up a new student-generated challenge. Themes like “Make a rocket that launches” or “Build a Pong game” keep things fresh and encourage experimentation. Students collaborate to troubleshoot bugs, share ideas, and celebrate both successes and “happy accidents.”
“If you need help with one thing, like you have a bug in your program and you don’t know how to fix it, it’s always nice to have another person look at it a different way than you,” Ethan added.
Sweeney continues to guide the club with a light touch, offering encouragement, nudging problem-solving, and celebrating messy progress. The students have developed a rhythm: plan, code, test, refine, share. The tone has shifted from “Is this right?” to “Let’s try this…”